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Grab Them. Then Stump Them.
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๐ Abstract
The article discusses how media and technology companies are increasingly using games and puzzles as a way to attract new subscribers and keep existing users engaged on their platforms.
๐ Q&A
[01] Grab Them. Then Stump Them.
1. What are some examples of games and puzzles that media and tech companies are using?
- Apple released a series of word-focused puzzles in its subscription news service
- LinkedIn, owned by Microsoft, debuted a set of word games
- News sites like Morning Brew, The Washington Post, Vox Media, and The Boston Globe have added new puzzles beyond the crossword and hired staff to work on games
- The publication the article is in has also invested in a collection of brainteasers
2. Why are media and tech companies using games and puzzles?
- For media companies, games are a way to attract new customers as their sites face declining traffic from Google, Facebook, and other platforms
- For tech companies with editorial offerings, the puzzles are a way to entice new subscribers while engaging existing users who may not return to the apps daily
- Games can help recreate the "satisfying experience" that people may have had doing crosswords in newspapers
3. What types of games are these companies using?
- They are often word or logic puzzles, which can help people feel a sense of accomplishment for exercising their intellectual muscles
- The games are not typically action-packed shooter games or the next Angry Birds, but rather more cerebral puzzles
[02] Reporting from San Francisco
No additional questions for this section.
Shared by Daniel Chen ยท
ยฉ 2024 NewMotor Inc.