Summarize by Aili
Generative AI? Not for Us!
๐ Abstract
The article discusses Jamey Stegmaier's stance on the use of generative AI in Stonemaier Games' creative work. It covers the following key points:
๐ Q&A
[01] Generative AI in Tabletop Games
1. What are the general views of Stonemaier Ambassadors on the use of generative AI in tabletop games?
- Around a third of the ambassadors like the idea of using generative AI, but the quality of the game comes first.
- Only 8% of respondents said they support the use of generative AI without any disclaimers.
- Most ambassadors do not believe Stonemaier should use generative AI, though a few think their stance may be short-sighted.
2. What are Jamey's thoughts on using generative AI for certain aspects of game development?
- Jamey is not interested in having AI generate art or text for Stonemaier Games' products.
- However, he sees potential value in using AI for things like:
- Brute-force playtesting to identify imbalances
- Assisting first-time designers with limited budgets who may use AI-generated prototype art
- Improving search functionality on the Stonemaier website
[02] Jamey's Overall Stance on Generative AI
- Stonemaier Games does not, has not, and will not use any form of AI to replace or augment creative work.
- Jamey believes creative work should be built from the ground up by talented people, not an algorithm.
- While Jamey is open to discussing the gray areas around AI, he is not interested in having AI generate content for Stonemaier Games.
Shared by Daniel Chen ยท
ยฉ 2024 NewMotor Inc.